
Good Pedagogy (and AI): A Design and Technology Case Study
Whether educators embrace it or not, the genie is out of the bottle when it comes to students' use of generative AI. Therefore, while developing our new Year 7 Digital Technologies unit to meet the requirements of the revised syllabus, I wanted to answer: How can we, as educators, teach students to use generative AI responsibly, ethically, and effectively?
- Kim Mahoney
- 15 October 2026

Good Pedagogy (and AI): A Computer Science Case Study
"No one can be told what the Matrix is," Morpheus says. "You have to see it for yourself."
- Stephen Henderson
- 12 October 2026

Good Pedagogy (and AI): A Physics Case Study
In Physics, the advent of AI has led teachers to reconsider the purpose of homework, placing greater emphasis on demonstrating learning than simply completing tasks.
- Matthew Hill
- 07 October 2026

Good Pedagogy (and AI): A History Case Study
In History, we are observing that many of the skills students need to navigate an AI-rich world are already embedded within the discipline itself.
- Claire Butler
- 24 September 2026

Good Pedagogy (and AI) Series
AI may be changing the educational landscape, but the central questions of teaching remain the same: What do we want students to know, be able to do, and become? This article introduces a series of classroom case studies exploring how teachers are responding to those questions in an AI-rich world.
- Claire Butler
- 23 September 2026